Waypoint: It's hard for me to imagine playing Dark Souls with a mouse a gamepad is ingrained into my mind. This was a good enough solution and made the game finally playable for people who do not have a controller or someone like me who just prefers to use mouse and keyboard. What he did was a controller emulator that feeds the mouse input to the game as movement of the right analog stick, thereby circumventing the original mouse input of the game altogether. Another modder very early on came up with a solution that was the way to go when wanting to play the game with the mouse. While the keybindings could easily be fixed in the in-game settings, the camera controls were basically broken. But the original mouse controls of Dark Souls have a very weird behavior, where the movement is choppy and controlling the camera feels like using a mouse that only updates once a second. While there are other games out there which have sub-optimal mouse input, they usually only suffer from unwanted acceleration, sluggish movement or input lag. Not only default layout of the keybindings a profound lack of understanding of how games are played with that control method, it was also basically impossible to properly control the camera. Methanhydrat: As probably most people know by now, the PC version of Dark Souls was a total mess at release and is to this day only properly playable, thanks to the fantastic DSFix by Durante.Īside from many technical issues, people also quickly discovered that the mouse and keyboard controls were in a state one could, without exaggeration, only describe as unplayable. Waypoint: Dark Souls shipped with mouse support on PC, but obviously it wasn't right for everyone. This interview has been lightly edited for clarity. "this means I can actually play DS now without feeling like my hand is constantly on fire," said one user, who used mouse and keyboard due to hand mobility issues.Ĭracking this problem involved Methanhydrat reverse engineering one of his favorite games, and to learn more how he pulled it off, I went to the source himself. Methanhydrat's simply titled " Dark Souls Mouse Fix" arrived last month, to the celebration of many players, even if they'd already beaten it. Various mouse fixes were implemented over the years, including one that basically made the game think the mouse was an analog stick, but it was miles from ideal.įromSoftware sorted things things out for subsequentgames, but it never patched the original. As is often the case with developers making the jump from console to PC, it was clear FromSoftware wasn't intimately familiar with what PC players expect. ![]() Not only did the game's default key bindings seem randomly assigned, the camera didn't respond how you'd expect when swinging the mouse around. It was difficult to play Dark Souls with a mouse and keyboard when it launched.
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